mirror of
https://github.com/encounter/dawn-cmake.git
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Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
92 lines
1.9 KiB
GLSL
92 lines
1.9 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(binding = 1) buffer SB_RO_1 {
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uint arg_0[];
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} sb_ro;
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void arrayLength_cfca0a() {
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uint tint_symbol_1 = 0u;
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sb_ro.GetDimensions(tint_symbol_1);
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uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u);
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uint res = tint_symbol_2;
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}
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vec4 vertex_main() {
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arrayLength_cfca0a();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void main() {
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:9: 'GetDimensions' : no such field in structure
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ERROR: 0:9: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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layout(binding = 1) buffer SB_RO_1 {
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uint arg_0[];
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} sb_ro;
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void arrayLength_cfca0a() {
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uint tint_symbol_1 = 0u;
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sb_ro.GetDimensions(tint_symbol_1);
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uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u);
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uint res = tint_symbol_2;
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}
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void fragment_main() {
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arrayLength_cfca0a();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:9: 'GetDimensions' : no such field in structure
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ERROR: 0:9: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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layout(binding = 1) buffer SB_RO_1 {
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uint arg_0[];
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} sb_ro;
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void arrayLength_cfca0a() {
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uint tint_symbol_1 = 0u;
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sb_ro.GetDimensions(tint_symbol_1);
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uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u);
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uint res = tint_symbol_2;
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}
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void compute_main() {
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arrayLength_cfca0a();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:9: 'GetDimensions' : no such field in structure
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ERROR: 0:9: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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