dawn-cmake/test/intrinsics/gen/textureNumLayers/ee942f.wgsl.expected.glsl
Stephen White 0b39270e01 GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to
the CanonicalizeEntryPointIO transform. Use the former to
rename entry point IO variables to the gl_ names, and the latter
to cast values to the correct type.

Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-28 22:36:58 +00:00

80 lines
1.9 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage2DArray arg_0_1;
void textureNumLayers_ee942f() {
int res = textureQueryLevels(arg_0_1);;
}
vec4 vertex_main() {
textureNumLayers_ee942f();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage2DArray arg_0_1;
void textureNumLayers_ee942f() {
int res = textureQueryLevels(arg_0_1);;
}
void fragment_main() {
textureNumLayers_ee942f();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage2DArray arg_0_1;
void textureNumLayers_ee942f() {
int res = textureQueryLevels(arg_0_1);;
}
void compute_main() {
textureNumLayers_ee942f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.