40 lines
1.3 KiB
HLSL
40 lines
1.3 KiB
HLSL
ByteAddressBuffer s : register(t0, space0);
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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float2x3 tint_symbol_8(ByteAddressBuffer buffer, uint offset) {
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return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
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}
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float3x2 tint_symbol_9(ByteAddressBuffer buffer, uint offset) {
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return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
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}
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typedef int4 tint_symbol_11_ret[4];
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tint_symbol_11_ret tint_symbol_11(ByteAddressBuffer buffer, uint offset) {
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int4 arr_1[4] = (int4[4])0;
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{
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for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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arr_1[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
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}
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}
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return arr_1;
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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const uint idx = tint_symbol.idx;
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const int3 a = asint(s.Load3((176u * idx)));
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const int b = asint(s.Load(((176u * idx) + 12u)));
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const uint3 c = s.Load3(((176u * idx) + 16u));
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const uint d = s.Load(((176u * idx) + 28u));
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const float3 e = asfloat(s.Load3(((176u * idx) + 32u)));
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const float f = asfloat(s.Load(((176u * idx) + 44u)));
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const float2x3 g = tint_symbol_8(s, ((176u * idx) + 48u));
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const float3x2 h = tint_symbol_9(s, ((176u * idx) + 80u));
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const int4 i[4] = tint_symbol_11(s, ((176u * idx) + 112u));
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return;
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}
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