20 lines
525 B
HLSL
20 lines
525 B
HLSL
uint atomicAdd_1(RWByteAddressBuffer buffer, uint offset, uint value) {
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uint original_value = 0;
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buffer.InterlockedAdd(offset, value, original_value);
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return original_value;
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}
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RWByteAddressBuffer drawOut : register(u5, space0);
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static uint cubeVerts = 0u;
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struct tint_symbol_1 {
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uint3 global_id : SV_DispatchThreadID;
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};
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[numthreads(1, 1, 1)]
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void computeMain(tint_symbol_1 tint_symbol) {
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const uint3 global_id = tint_symbol.global_id;
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const uint firstVertex = atomicAdd_1(drawOut, 0u, cubeVerts);
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return;
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}
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