24 lines
504 B
WebGPU Shading Language
24 lines
504 B
WebGPU Shading Language
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[[block]] struct Constants {
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zero: u32;
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};
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[[group(1), binding(0)]] var<uniform> constants: Constants;
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[[block]] struct Result {
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value: u32;
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};
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[[group(1), binding(1)]] var<storage, write> result: Result;
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[[block]] struct TestData {
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data: array<atomic<i32>,3>;
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};
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[[group(0), binding(0)]] var<storage, read_write> s: TestData;
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fn runTest() -> i32 {
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return atomicLoad(&s.data[(0u) + u32(constants.zero)]);
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}
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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result.value = u32(runTest());
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} |