dawn-cmake/test/intrinsics/gen/mix
Ben Clayton 7204756d4d intrinsics: Add `mix(vec, vec, f32)` overload
Fixed: tint:1029
Change-Id: Ie367947bd9bf65ad6bb2c278bbe4bd0740512faa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59446
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-07-23 16:43:01 +00:00
..
0c8c33.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0c8c33.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0c8c33.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
0c8c33.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0c8c33.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1faeb1.wgsl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
1faeb1.wgsl.expected.hlsl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
1faeb1.wgsl.expected.msl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
1faeb1.wgsl.expected.spvasm intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
1faeb1.wgsl.expected.wgsl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
2fadab.wgsl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
2fadab.wgsl.expected.hlsl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
2fadab.wgsl.expected.msl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
2fadab.wgsl.expected.spvasm intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
2fadab.wgsl.expected.wgsl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
4f0b5e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4f0b5e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
4f0b5e.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
4f0b5e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
4f0b5e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6f8adc.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6f8adc.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
6f8adc.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
6f8adc.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
6f8adc.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
315264.wgsl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
315264.wgsl.expected.hlsl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
315264.wgsl.expected.msl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
315264.wgsl.expected.spvasm intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
315264.wgsl.expected.wgsl intrinsics: Add `mix(vec, vec, f32)` overload 2021-07-23 16:43:01 +00:00
c37ede.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c37ede.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c37ede.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
c37ede.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c37ede.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00