dawn-cmake/test/shader_io/interpolate_integers.wgsl.e...

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#include <metal_stdlib>
using namespace metal;
struct Interface {
int i;
uint u;
int4 vi;
uint4 vu;
float4 pos;
};
struct tint_symbol {
int i [[user(locn0)]];
uint u [[user(locn1)]];
int4 vi [[user(locn2)]];
uint4 vu [[user(locn3)]];
float4 pos [[position]];
};
struct tint_symbol_4 {
int i [[user(locn0)]];
uint u [[user(locn1)]];
int4 vi [[user(locn2)]];
uint4 vu [[user(locn3)]];
};
struct tint_symbol_5 {
int value [[color(0)]];
};
vertex tint_symbol vert_main() {
Interface const tint_symbol_1 = {};
tint_symbol const tint_symbol_6 = {.i=tint_symbol_1.i, .u=tint_symbol_1.u, .vi=tint_symbol_1.vi, .vu=tint_symbol_1.vu, .pos=tint_symbol_1.pos};
return tint_symbol_6;
}
fragment tint_symbol_5 frag_main(float4 tint_symbol_3 [[position]], tint_symbol_4 tint_symbol_2 [[stage_in]]) {
Interface const inputs = {.i=tint_symbol_2.i, .u=tint_symbol_2.u, .vi=tint_symbol_2.vi, .vu=tint_symbol_2.vu, .pos=tint_symbol_3};
tint_symbol_5 const tint_symbol_7 = {.value=inputs.i};
return tint_symbol_7;
}