22 lines
411 B
WebGPU Shading Language
22 lines
411 B
WebGPU Shading Language
var<private> x_1 : array<f32, 3>;
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var<private> x_2 : vec4<f32>;
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fn main_1() {
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return;
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}
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struct main_out {
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[[builtin(position)]]
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x_2_1 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main([[location(4)]] x_1_param : f32, [[location(5)]] x_1_param_1 : f32, [[location(6)]] x_1_param_2 : f32) -> main_out {
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x_1[0] = x_1_param;
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x_1[1] = x_1_param_1;
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x_1[2] = x_1_param_2;
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main_1();
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return main_out(x_2);
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}
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