23 lines
515 B
WebGPU Shading Language
23 lines
515 B
WebGPU Shading Language
var<private> x_1 : array<mat2x4<f32>, 2>;
|
|
|
|
var<private> x_2 : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[builtin(position)]]
|
|
x_2_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(vertex)]]
|
|
fn main([[location(7)]] x_1_param : vec4<f32>, [[location(8)]] x_1_param_1 : vec4<f32>, [[location(9)]] x_1_param_2 : vec4<f32>, [[location(10)]] x_1_param_3 : vec4<f32>) -> main_out {
|
|
x_1[0][0] = x_1_param;
|
|
x_1[0][1] = x_1_param_1;
|
|
x_1[1][0] = x_1_param_2;
|
|
x_1[1][1] = x_1_param_3;
|
|
main_1();
|
|
return main_out(x_2);
|
|
}
|