#include <metal_stdlib>
using namespace metal;
void main_1() {
float2x3 const x_1 = float2x3(float3(50.0f, 60.0f, 70.0f), float3(60.0f, 70.0f, 50.0f));
float3x2 const x_2 = transpose(x_1);
return;
}
fragment void tint_symbol() {
main_1();