311 lines
11 KiB
C++
311 lines
11 KiB
C++
// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <cstdint>
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#include <mutex> // NOLINT(build/c++11)
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#include <vector>
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#include "absl/base/config.h"
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#include "absl/base/internal/cycleclock.h"
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#include "absl/base/internal/spinlock.h"
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#include "absl/synchronization/blocking_counter.h"
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#include "absl/synchronization/internal/thread_pool.h"
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#include "absl/synchronization/mutex.h"
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#include "benchmark/benchmark.h"
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namespace {
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void BM_Mutex(benchmark::State& state) {
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static absl::Mutex* mu = new absl::Mutex;
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for (auto _ : state) {
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absl::MutexLock lock(mu);
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}
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}
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BENCHMARK(BM_Mutex)->UseRealTime()->Threads(1)->ThreadPerCpu();
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static void DelayNs(int64_t ns, int* data) {
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int64_t end = absl::base_internal::CycleClock::Now() +
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ns * absl::base_internal::CycleClock::Frequency() / 1e9;
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while (absl::base_internal::CycleClock::Now() < end) {
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++(*data);
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benchmark::DoNotOptimize(*data);
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}
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}
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template <typename MutexType>
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class RaiiLocker {
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public:
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explicit RaiiLocker(MutexType* mu) : mu_(mu) { mu_->Lock(); }
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~RaiiLocker() { mu_->Unlock(); }
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private:
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MutexType* mu_;
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};
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template <>
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class RaiiLocker<std::mutex> {
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public:
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explicit RaiiLocker(std::mutex* mu) : mu_(mu) { mu_->lock(); }
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~RaiiLocker() { mu_->unlock(); }
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private:
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std::mutex* mu_;
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};
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// RAII object to change the Mutex priority of the running thread.
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class ScopedThreadMutexPriority {
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public:
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explicit ScopedThreadMutexPriority(int priority) {
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absl::base_internal::ThreadIdentity* identity =
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absl::synchronization_internal::GetOrCreateCurrentThreadIdentity();
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identity->per_thread_synch.priority = priority;
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// Bump next_priority_read_cycles to the infinite future so that the
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// implementation doesn't re-read the thread's actual scheduler priority
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// and replace our temporary scoped priority.
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identity->per_thread_synch.next_priority_read_cycles =
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std::numeric_limits<int64_t>::max();
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}
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~ScopedThreadMutexPriority() {
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// Reset the "next priority read time" back to the infinite past so that
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// the next time the Mutex implementation wants to know this thread's
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// priority, it re-reads it from the OS instead of using our overridden
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// priority.
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absl::synchronization_internal::GetOrCreateCurrentThreadIdentity()
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->per_thread_synch.next_priority_read_cycles =
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std::numeric_limits<int64_t>::min();
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}
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};
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void BM_MutexEnqueue(benchmark::State& state) {
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// In the "multiple priorities" variant of the benchmark, one of the
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// threads runs with Mutex priority 0 while the rest run at elevated priority.
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// This benchmarks the performance impact of the presence of a low priority
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// waiter when a higher priority waiter adds itself of the queue
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// (b/175224064).
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//
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// NOTE: The actual scheduler priority is not modified in this benchmark:
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// all of the threads get CPU slices with the same priority. Only the
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// Mutex queueing behavior is modified.
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const bool multiple_priorities = state.range(0);
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ScopedThreadMutexPriority priority_setter(
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(multiple_priorities && state.thread_index != 0) ? 1 : 0);
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struct Shared {
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absl::Mutex mu;
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std::atomic<int> looping_threads{0};
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std::atomic<int> blocked_threads{0};
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std::atomic<bool> thread_has_mutex{false};
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};
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static Shared* shared = new Shared;
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// Set up 'blocked_threads' to count how many threads are currently blocked
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// in Abseil synchronization code.
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//
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// NOTE: Blocking done within the Google Benchmark library itself (e.g.
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// the barrier which synchronizes threads entering and exiting the benchmark
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// loop) does _not_ get registered in this counter. This is because Google
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// Benchmark uses its own synchronization primitives based on std::mutex, not
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// Abseil synchronization primitives. If at some point the benchmark library
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// merges into Abseil, this code may break.
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absl::synchronization_internal::PerThreadSem::SetThreadBlockedCounter(
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&shared->blocked_threads);
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// The benchmark framework may run several iterations in the same process,
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// reusing the same static-initialized 'shared' object. Given the semantics
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// of the members, here, we expect everything to be reset to zero by the
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// end of any iteration. Assert that's the case, just to be sure.
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ABSL_RAW_CHECK(
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shared->looping_threads.load(std::memory_order_relaxed) == 0 &&
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shared->blocked_threads.load(std::memory_order_relaxed) == 0 &&
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!shared->thread_has_mutex.load(std::memory_order_relaxed),
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"Shared state isn't zeroed at start of benchmark iteration");
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static constexpr int kBatchSize = 1000;
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while (state.KeepRunningBatch(kBatchSize)) {
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shared->looping_threads.fetch_add(1);
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for (int i = 0; i < kBatchSize; i++) {
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{
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absl::MutexLock l(&shared->mu);
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shared->thread_has_mutex.store(true, std::memory_order_relaxed);
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// Spin until all other threads are either out of the benchmark loop
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// or blocked on the mutex. This ensures that the mutex queue is kept
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// at its maximal length to benchmark the performance of queueing on
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// a highly contended mutex.
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while (shared->looping_threads.load(std::memory_order_relaxed) -
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shared->blocked_threads.load(std::memory_order_relaxed) !=
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1) {
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}
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shared->thread_has_mutex.store(false);
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}
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// Spin until some other thread has acquired the mutex before we block
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// again. This ensures that we always go through the slow (queueing)
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// acquisition path rather than reacquiring the mutex we just released.
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while (!shared->thread_has_mutex.load(std::memory_order_relaxed) &&
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shared->looping_threads.load(std::memory_order_relaxed) > 1) {
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}
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}
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// The benchmark framework uses a barrier to ensure that all of the threads
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// complete their benchmark loop together before any of the threads exit
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// the loop. So, we need to remove ourselves from the "looping threads"
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// counter here before potentially blocking on that barrier. Otherwise,
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// another thread spinning above might wait forever for this thread to
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// block on the mutex while we in fact are waiting to exit.
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shared->looping_threads.fetch_add(-1);
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}
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absl::synchronization_internal::PerThreadSem::SetThreadBlockedCounter(
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nullptr);
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}
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BENCHMARK(BM_MutexEnqueue)
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->Threads(4)
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->Threads(64)
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->Threads(128)
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->Threads(512)
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->ArgName("multiple_priorities")
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->Arg(false)
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->Arg(true);
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template <typename MutexType>
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void BM_Contended(benchmark::State& state) {
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int priority = state.thread_index % state.range(1);
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ScopedThreadMutexPriority priority_setter(priority);
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struct Shared {
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MutexType mu;
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int data = 0;
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};
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static auto* shared = new Shared;
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int local = 0;
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for (auto _ : state) {
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// Here we model both local work outside of the critical section as well as
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// some work inside of the critical section. The idea is to capture some
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// more or less realisitic contention levels.
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// If contention is too low, the benchmark won't measure anything useful.
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// If contention is unrealistically high, the benchmark will favor
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// bad mutex implementations that block and otherwise distract threads
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// from the mutex and shared state for as much as possible.
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// To achieve this amount of local work is multiplied by number of threads
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// to keep ratio between local work and critical section approximately
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// equal regardless of number of threads.
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DelayNs(100 * state.threads, &local);
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RaiiLocker<MutexType> locker(&shared->mu);
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DelayNs(state.range(0), &shared->data);
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}
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}
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void SetupBenchmarkArgs(benchmark::internal::Benchmark* bm,
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bool do_test_priorities) {
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const int max_num_priorities = do_test_priorities ? 2 : 1;
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bm->UseRealTime()
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// ThreadPerCpu poorly handles non-power-of-two CPU counts.
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->Threads(1)
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->Threads(2)
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->Threads(4)
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->Threads(6)
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->Threads(8)
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->Threads(12)
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->Threads(16)
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->Threads(24)
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->Threads(32)
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->Threads(48)
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->Threads(64)
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->Threads(96)
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->Threads(128)
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->Threads(192)
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->Threads(256)
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->ArgNames({"cs_ns", "num_prios"});
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// Some empirically chosen amounts of work in critical section.
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// 1 is low contention, 2000 is high contention and few values in between.
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for (int critical_section_ns : {1, 20, 50, 200, 2000}) {
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for (int num_priorities = 1; num_priorities <= max_num_priorities;
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num_priorities++) {
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bm->ArgPair(critical_section_ns, num_priorities);
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}
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}
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}
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BENCHMARK_TEMPLATE(BM_Contended, absl::Mutex)
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->Apply([](benchmark::internal::Benchmark* bm) {
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SetupBenchmarkArgs(bm, /*do_test_priorities=*/true);
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});
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BENCHMARK_TEMPLATE(BM_Contended, absl::base_internal::SpinLock)
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->Apply([](benchmark::internal::Benchmark* bm) {
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SetupBenchmarkArgs(bm, /*do_test_priorities=*/false);
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});
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BENCHMARK_TEMPLATE(BM_Contended, std::mutex)
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->Apply([](benchmark::internal::Benchmark* bm) {
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SetupBenchmarkArgs(bm, /*do_test_priorities=*/false);
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});
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// Measure the overhead of conditions on mutex release (when they must be
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// evaluated). Mutex has (some) support for equivalence classes allowing
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// Conditions with the same function/argument to potentially not be multiply
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// evaluated.
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//
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// num_classes==0 is used for the special case of every waiter being distinct.
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void BM_ConditionWaiters(benchmark::State& state) {
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int num_classes = state.range(0);
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int num_waiters = state.range(1);
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struct Helper {
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static void Waiter(absl::BlockingCounter* init, absl::Mutex* m, int* p) {
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init->DecrementCount();
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m->LockWhen(absl::Condition(
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static_cast<bool (*)(int*)>([](int* v) { return *v == 0; }), p));
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m->Unlock();
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}
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};
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if (num_classes == 0) {
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// No equivalence classes.
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num_classes = num_waiters;
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}
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absl::BlockingCounter init(num_waiters);
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absl::Mutex mu;
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std::vector<int> equivalence_classes(num_classes, 1);
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// Must be declared last to be destroyed first.
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absl::synchronization_internal::ThreadPool pool(num_waiters);
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for (int i = 0; i < num_waiters; i++) {
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// Mutex considers Conditions with the same function and argument
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// to be equivalent.
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pool.Schedule([&, i] {
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Helper::Waiter(&init, &mu, &equivalence_classes[i % num_classes]);
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});
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}
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init.Wait();
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for (auto _ : state) {
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mu.Lock();
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mu.Unlock(); // Each unlock requires Condition evaluation for our waiters.
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}
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mu.Lock();
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for (int i = 0; i < num_classes; i++) {
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equivalence_classes[i] = 0;
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}
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mu.Unlock();
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}
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// Some configurations have higher thread limits than others.
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#if defined(__linux__) && !defined(ABSL_HAVE_THREAD_SANITIZER)
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constexpr int kMaxConditionWaiters = 8192;
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#else
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constexpr int kMaxConditionWaiters = 1024;
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#endif
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BENCHMARK(BM_ConditionWaiters)->RangePair(0, 2, 1, kMaxConditionWaiters);
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} // namespace
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