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Right now, many tests are not passed becasue unimplemented features in d3d11 backend. HoweverD3D11 backend is disabled on bots by default, so this CL will not break out bots. Bug: dawn:1705 Change-Id: I57321b86a404bc245b71c467479fdee0464dee9b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126260 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
207 lines
7.1 KiB
C++
207 lines
7.1 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <array>
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#include "dawn/tests/DawnTest.h"
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#include "dawn/utils/WGPUHelpers.h"
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class ComputeSharedMemoryTests : public DawnTest {
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public:
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static constexpr uint32_t kInstances = 11;
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void BasicTest(const char* shader);
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};
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void ComputeSharedMemoryTests::BasicTest(const char* shader) {
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// Set up shader and pipeline
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auto module = utils::CreateShaderModule(device, shader);
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.compute.module = module;
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csDesc.compute.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
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// Set up dst storage buffer
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wgpu::BufferDescriptor dstDesc;
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dstDesc.size = sizeof(uint32_t);
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dstDesc.usage =
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer dst = device.CreateBuffer(&dstDesc);
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const uint32_t zero = 0;
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queue.WriteBuffer(dst, 0, &zero, sizeof(zero));
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// Set up bind group and issue dispatch
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{
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{0, dst, 0, sizeof(uint32_t)},
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});
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wgpu::CommandBuffer commands;
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.DispatchWorkgroups(1);
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pass.End();
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commands = encoder.Finish();
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}
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queue.Submit(1, &commands);
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const uint32_t expected = kInstances;
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EXPECT_BUFFER_U32_RANGE_EQ(&expected, dst, 0, 1);
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}
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// Basic shared memory test
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TEST_P(ComputeSharedMemoryTests, Basic) {
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BasicTest(R"(
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const kTileSize : u32 = 4u;
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const kInstances : u32 = 11u;
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struct Dst {
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x : u32
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}
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@group(0) @binding(0) var<storage, read_write> dst : Dst;
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var<workgroup> tmp : u32;
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@compute @workgroup_size(4,4,1)
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fn main(@builtin(local_invocation_id) LocalInvocationID : vec3u) {
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let index : u32 = LocalInvocationID.y * kTileSize + LocalInvocationID.x;
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if (index == 0u) {
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tmp = 0u;
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}
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workgroupBarrier();
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for (var i : u32 = 0u; i < kInstances; i = i + 1u) {
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if (i == index) {
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tmp = tmp + 1u;
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}
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workgroupBarrier();
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}
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if (index == 0u) {
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dst.x = tmp;
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}
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})");
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}
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// Test using assorted types in workgroup memory. MSL lacks constructors
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// for matrices in threadgroup memory. Basic test that reading and
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// writing a matrix in workgroup memory works.
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TEST_P(ComputeSharedMemoryTests, AssortedTypes) {
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.compute.module = utils::CreateShaderModule(device, R"(
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struct StructValues {
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m: mat2x2<f32>
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}
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struct Dst {
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d_struct : StructValues,
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d_matrix : mat2x2<f32>,
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d_array : array<u32, 4>,
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d_vector : vec4f,
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}
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@group(0) @binding(0) var<storage, read_write> dst : Dst;
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var<workgroup> wg_struct : StructValues;
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var<workgroup> wg_matrix : mat2x2<f32>;
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var<workgroup> wg_array : array<u32, 4>;
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var<workgroup> wg_vector : vec4f;
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@compute @workgroup_size(4,1,1)
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fn main(@builtin(local_invocation_id) LocalInvocationID : vec3u) {
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let i = 4u * LocalInvocationID.x;
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if (LocalInvocationID.x == 0u) {
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wg_struct.m = mat2x2<f32>(
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vec2f(f32(i), f32(i + 1u)),
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vec2f(f32(i + 2u), f32(i + 3u)));
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} else if (LocalInvocationID.x == 1u) {
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wg_matrix = mat2x2<f32>(
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vec2f(f32(i), f32(i + 1u)),
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vec2f(f32(i + 2u), f32(i + 3u)));
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} else if (LocalInvocationID.x == 2u) {
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wg_array[0u] = i;
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wg_array[1u] = i + 1u;
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wg_array[2u] = i + 2u;
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wg_array[3u] = i + 3u;
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} else if (LocalInvocationID.x == 3u) {
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wg_vector = vec4f(
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f32(i), f32(i + 1u), f32(i + 2u), f32(i + 3u));
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}
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workgroupBarrier();
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if (LocalInvocationID.x == 0u) {
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dst.d_struct = wg_struct;
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dst.d_matrix = wg_matrix;
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dst.d_array = wg_array;
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dst.d_vector = wg_vector;
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}
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}
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)");
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csDesc.compute.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
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// Set up dst storage buffer
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wgpu::BufferDescriptor dstDesc;
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dstDesc.size = 64;
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dstDesc.usage =
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer dst = device.CreateBuffer(&dstDesc);
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// Set up bind group and issue dispatch
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{
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{0, dst},
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});
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wgpu::CommandBuffer commands;
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.DispatchWorkgroups(1);
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pass.End();
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commands = encoder.Finish();
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}
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queue.Submit(1, &commands);
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std::array<float, 4> expectedStruct = {0., 1., 2., 3.};
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std::array<float, 4> expectedMatrix = {4., 5., 6., 7.};
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std::array<uint32_t, 4> expectedArray = {8, 9, 10, 11};
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std::array<float, 4> expectedVector = {12., 13., 14., 15.};
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EXPECT_BUFFER_FLOAT_RANGE_EQ(expectedStruct.data(), dst, 0, 4);
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EXPECT_BUFFER_FLOAT_RANGE_EQ(expectedMatrix.data(), dst, 16, 4);
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EXPECT_BUFFER_U32_RANGE_EQ(expectedArray.data(), dst, 32, 4);
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EXPECT_BUFFER_FLOAT_RANGE_EQ(expectedVector.data(), dst, 48, 4);
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}
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DAWN_INSTANTIATE_TEST(ComputeSharedMemoryTests,
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D3D11Backend(),
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend(),
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VulkanBackend({}, {"use_vulkan_zero_initialize_workgroup_memory_extension"}));
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