Jiawei Shao 3fd2036755 Add a command line parameter to run the tests skipped by DAWN_SUPPRESSED_TEST_IF
This patch introduces two new macros to replace DAWN_SKIP_TEST_IF():
1. DAWN_SUPPRESSED_TEST_IF(): for the tests failing on a specific HW / backend /
   OS combination
2. DAWN_TEST_UNSUPPORTED_IF(): for the tests which require an extension or a toggle
   to be present /not present or some WIP features.

This patch also adds a command line parameter "--run-suppressed-tests" to disable
the macro DAWN_SUPPRESSED_TEST_IF(), so that we can test any tests that are related
to any specific HW / backend / OS combinations without changing the source code and
re-building dawn_end2end_tests.

This patch also replaces DAWN_SKIP_TEST_IF() with DAWN_SUPPRESSED_TEST_IF() or
DAWN_TEST_UNSUPPORTED_IF() in QueryTests.cpp and ShaderFloat16Tests.cpp to test
the functionality of these two new macros. DAWN_SKIP_TEST_IF() will be completely
replaced by DAWN_SUPPRESSED_TEST_IF() or DAWN_TEST_UNSUPPORTED_IF() in the next
patch.

BUG=dawn:779

Change-Id: I05db632c614b6ad348fcac85da84744e45be3ae1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51341
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-19 08:31:13 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2021-02-02 17:03:30 +00:00
2021-05-13 17:51:23 +00:00
2021-05-18 16:01:03 +00:00
2021-04-21 18:05:01 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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