CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
3fd2036755
This patch introduces two new macros to replace DAWN_SKIP_TEST_IF(): 1. DAWN_SUPPRESSED_TEST_IF(): for the tests failing on a specific HW / backend / OS combination 2. DAWN_TEST_UNSUPPORTED_IF(): for the tests which require an extension or a toggle to be present /not present or some WIP features. This patch also adds a command line parameter "--run-suppressed-tests" to disable the macro DAWN_SUPPRESSED_TEST_IF(), so that we can test any tests that are related to any specific HW / backend / OS combinations without changing the source code and re-building dawn_end2end_tests. This patch also replaces DAWN_SKIP_TEST_IF() with DAWN_SUPPRESSED_TEST_IF() or DAWN_TEST_UNSUPPORTED_IF() in QueryTests.cpp and ShaderFloat16Tests.cpp to test the functionality of these two new macros. DAWN_SKIP_TEST_IF() will be completely replaced by DAWN_SUPPRESSED_TEST_IF() or DAWN_TEST_UNSUPPORTED_IF() in the next patch. BUG=dawn:779 Change-Id: I05db632c614b6ad348fcac85da84744e45be3ae1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51341 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> |
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build_overrides | ||
docs | ||
examples | ||
generator | ||
infra/config | ||
scripts | ||
src | ||
third_party | ||
tools/memory/asan | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
CMakeLists.txt | ||
DEPS | ||
DIR_METADATA | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.