mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-04 11:15:46 +00:00
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but keeps *2 definitionas around as typedefs and wrappers so that users can migrate away from it. Bug: dawn:22 Change-Id: If301d81a829bba0646c3a61068f2279932b191e0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef DAWNNATIVE_D3D12_RENDERPIPELINED3D12_H_
|
|
#define DAWNNATIVE_D3D12_RENDERPIPELINED3D12_H_
|
|
|
|
#include "dawn_native/RenderPipeline.h"
|
|
|
|
#include "dawn_native/d3d12/ShaderModuleD3D12.h"
|
|
#include "dawn_native/d3d12/d3d12_platform.h"
|
|
|
|
namespace dawn_native { namespace d3d12 {
|
|
|
|
class Device;
|
|
|
|
class RenderPipeline final : public RenderPipelineBase {
|
|
public:
|
|
static ResultOrError<Ref<RenderPipeline>> Create(
|
|
Device* device,
|
|
const RenderPipelineDescriptor* descriptor);
|
|
RenderPipeline() = delete;
|
|
|
|
D3D12_PRIMITIVE_TOPOLOGY GetD3D12PrimitiveTopology() const;
|
|
ID3D12PipelineState* GetPipelineState() const;
|
|
|
|
const FirstOffsetInfo& GetFirstOffsetInfo() const;
|
|
|
|
private:
|
|
~RenderPipeline() override;
|
|
using RenderPipelineBase::RenderPipelineBase;
|
|
MaybeError Initialize(const RenderPipelineDescriptor* descriptor);
|
|
D3D12_INPUT_LAYOUT_DESC ComputeInputLayout(
|
|
std::array<D3D12_INPUT_ELEMENT_DESC, kMaxVertexAttributes>* inputElementDescriptors);
|
|
|
|
D3D12_PRIMITIVE_TOPOLOGY mD3d12PrimitiveTopology;
|
|
ComPtr<ID3D12PipelineState> mPipelineState;
|
|
FirstOffsetInfo mFirstOffsetInfo;
|
|
};
|
|
|
|
}} // namespace dawn_native::d3d12
|
|
|
|
#endif // DAWNNATIVE_D3D12_RENDERPIPELINED3D12_H_
|