mirror of
https://github.com/encounter/dawn-cmake.git
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Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but keeps *2 definitionas around as typedefs and wrappers so that users can migrate away from it. Bug: dawn:22 Change-Id: If301d81a829bba0646c3a61068f2279932b191e0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
124 lines
5.1 KiB
C++
124 lines
5.1 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_DEVICEGL_H_
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#define DAWNNATIVE_OPENGL_DEVICEGL_H_
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#include "dawn_native/dawn_platform.h"
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#include "common/Platform.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/QuerySet.h"
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#include "dawn_native/opengl/Forward.h"
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#include "dawn_native/opengl/GLFormat.h"
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#include "dawn_native/opengl/OpenGLFunctions.h"
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#include <queue>
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// Remove windows.h macros after glad's include of windows.h
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#if defined(DAWN_PLATFORM_WINDOWS)
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# include "common/windows_with_undefs.h"
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#endif
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namespace dawn_native { namespace opengl {
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class Device : public DeviceBase {
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public:
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static ResultOrError<Device*> Create(AdapterBase* adapter,
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const DeviceDescriptor* descriptor,
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const OpenGLFunctions& functions);
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~Device() override;
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MaybeError Initialize();
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// Contains all the OpenGL entry points, glDoFoo is called via device->gl.DoFoo.
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const OpenGLFunctions gl;
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const GLFormat& GetGLFormat(const Format& format);
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void SubmitFenceSync();
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ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer(
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CommandEncoder* encoder,
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const CommandBufferDescriptor* descriptor) override;
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MaybeError TickImpl() override;
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ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override;
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MaybeError CopyFromStagingToBuffer(StagingBufferBase* source,
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uint64_t sourceOffset,
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BufferBase* destination,
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uint64_t destinationOffset,
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uint64_t size) override;
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MaybeError CopyFromStagingToTexture(const StagingBufferBase* source,
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const TextureDataLayout& src,
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TextureCopy* dst,
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const Extent3D& copySizePixels) override;
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uint32_t GetOptimalBytesPerRowAlignment() const override;
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uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
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float GetTimestampPeriodInNS() const override;
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private:
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Device(AdapterBase* adapter,
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const DeviceDescriptor* descriptor,
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const OpenGLFunctions& functions);
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ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) override;
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ResultOrError<Ref<BindGroupLayoutBase>> CreateBindGroupLayoutImpl(
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const BindGroupLayoutDescriptor* descriptor) override;
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ResultOrError<Ref<BufferBase>> CreateBufferImpl(
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const BufferDescriptor* descriptor) override;
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ResultOrError<Ref<ComputePipelineBase>> CreateComputePipelineImpl(
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const ComputePipelineDescriptor* descriptor) override;
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ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl(
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const PipelineLayoutDescriptor* descriptor) override;
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ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
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const QuerySetDescriptor* descriptor) override;
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ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipelineImpl(
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const RenderPipelineDescriptor* descriptor) override;
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ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(
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const SamplerDescriptor* descriptor) override;
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ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor,
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ShaderModuleParseResult* parseResult) override;
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ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<Ref<NewSwapChainBase>> CreateSwapChainImpl(
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Surface* surface,
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NewSwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<Ref<TextureBase>> CreateTextureImpl(
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const TextureDescriptor* descriptor) override;
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ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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void InitTogglesFromDriver();
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ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override;
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void ShutDownImpl() override;
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MaybeError WaitForIdleForDestruction() override;
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std::queue<std::pair<GLsync, ExecutionSerial>> mFencesInFlight;
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GLFormatTable mFormatTable;
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};
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_DEVICEGL_H_
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