mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-06 14:43:31 +00:00
This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
218 lines
7.9 KiB
C++
218 lines
7.9 KiB
C++
// Copyright 2019 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "dawn/native/EncodingContext.h"
|
|
|
|
#include "dawn/common/Assert.h"
|
|
#include "dawn/native/CommandEncoder.h"
|
|
#include "dawn/native/Commands.h"
|
|
#include "dawn/native/Device.h"
|
|
#include "dawn/native/ErrorData.h"
|
|
#include "dawn/native/IndirectDrawValidationEncoder.h"
|
|
#include "dawn/native/RenderBundleEncoder.h"
|
|
|
|
namespace dawn::native {
|
|
|
|
EncodingContext::EncodingContext(DeviceBase* device, const ApiObjectBase* initialEncoder)
|
|
: mDevice(device), mTopLevelEncoder(initialEncoder), mCurrentEncoder(initialEncoder) {}
|
|
|
|
EncodingContext::~EncodingContext() {
|
|
Destroy();
|
|
}
|
|
|
|
void EncodingContext::Destroy() {
|
|
if (mDestroyed) {
|
|
return;
|
|
}
|
|
if (!mWereCommandsAcquired) {
|
|
FreeCommands(GetIterator());
|
|
}
|
|
// If we weren't already finished, then we want to handle an error here so that any calls
|
|
// to Finish after Destroy will return a meaningful error.
|
|
if (!IsFinished()) {
|
|
HandleError(DAWN_FORMAT_VALIDATION_ERROR("Destroyed encoder cannot be finished."));
|
|
}
|
|
mDestroyed = true;
|
|
mCurrentEncoder = nullptr;
|
|
}
|
|
|
|
CommandIterator EncodingContext::AcquireCommands() {
|
|
MoveToIterator();
|
|
ASSERT(!mWereCommandsAcquired);
|
|
mWereCommandsAcquired = true;
|
|
return std::move(mIterator);
|
|
}
|
|
|
|
CommandIterator* EncodingContext::GetIterator() {
|
|
MoveToIterator();
|
|
ASSERT(!mWereCommandsAcquired);
|
|
return &mIterator;
|
|
}
|
|
|
|
void EncodingContext::MoveToIterator() {
|
|
CommitCommands(std::move(mPendingCommands));
|
|
if (!mWasMovedToIterator) {
|
|
mIterator.AcquireCommandBlocks(std::move(mAllocators));
|
|
mWasMovedToIterator = true;
|
|
}
|
|
}
|
|
|
|
void EncodingContext::HandleError(std::unique_ptr<ErrorData> error) {
|
|
// Append in reverse so that the most recently set debug group is printed first, like a
|
|
// call stack.
|
|
for (auto iter = mDebugGroupLabels.rbegin(); iter != mDebugGroupLabels.rend(); ++iter) {
|
|
error->AppendDebugGroup(*iter);
|
|
}
|
|
|
|
if (!IsFinished()) {
|
|
// Encoding should only generate validation errors.
|
|
ASSERT(error->GetType() == InternalErrorType::Validation);
|
|
// If the encoding context is not finished, errors are deferred until
|
|
// Finish() is called.
|
|
if (mError == nullptr) {
|
|
mError = std::move(error);
|
|
}
|
|
} else {
|
|
mDevice->HandleError(error->GetType(), error->GetFormattedMessage().c_str());
|
|
}
|
|
}
|
|
|
|
void EncodingContext::WillBeginRenderPass() {
|
|
ASSERT(mCurrentEncoder == mTopLevelEncoder);
|
|
if (mDevice->IsValidationEnabled() || mDevice->MayRequireDuplicationOfIndirectParameters()) {
|
|
// When validation is enabled or indirect parameters require duplication, we are going
|
|
// to want to capture all commands encoded between and including BeginRenderPassCmd and
|
|
// EndRenderPassCmd, and defer their sequencing util after we have a chance to insert
|
|
// any necessary validation or duplication commands. To support this we commit any
|
|
// current commands now, so that the impending BeginRenderPassCmd starts in a fresh
|
|
// CommandAllocator.
|
|
CommitCommands(std::move(mPendingCommands));
|
|
}
|
|
}
|
|
|
|
void EncodingContext::EnterPass(const ApiObjectBase* passEncoder) {
|
|
// Assert we're at the top level.
|
|
ASSERT(mCurrentEncoder == mTopLevelEncoder);
|
|
ASSERT(passEncoder != nullptr);
|
|
|
|
mCurrentEncoder = passEncoder;
|
|
}
|
|
|
|
MaybeError EncodingContext::ExitRenderPass(const ApiObjectBase* passEncoder,
|
|
RenderPassResourceUsageTracker usageTracker,
|
|
CommandEncoder* commandEncoder,
|
|
IndirectDrawMetadata indirectDrawMetadata) {
|
|
ASSERT(mCurrentEncoder != mTopLevelEncoder);
|
|
ASSERT(mCurrentEncoder == passEncoder);
|
|
|
|
mCurrentEncoder = mTopLevelEncoder;
|
|
|
|
if (mDevice->IsValidationEnabled() || mDevice->MayRequireDuplicationOfIndirectParameters()) {
|
|
// With validation enabled, commands were committed just before BeginRenderPassCmd was
|
|
// encoded by our RenderPassEncoder (see WillBeginRenderPass above). This means
|
|
// mPendingCommands contains only the commands from BeginRenderPassCmd to
|
|
// EndRenderPassCmd, inclusive. Now we swap out this allocator with a fresh one to give
|
|
// the validation encoder a chance to insert its commands first.
|
|
CommandAllocator renderCommands = std::move(mPendingCommands);
|
|
DAWN_TRY(EncodeIndirectDrawValidationCommands(mDevice, commandEncoder, &usageTracker,
|
|
&indirectDrawMetadata));
|
|
CommitCommands(std::move(mPendingCommands));
|
|
CommitCommands(std::move(renderCommands));
|
|
}
|
|
|
|
mRenderPassUsages.push_back(usageTracker.AcquireResourceUsage());
|
|
return {};
|
|
}
|
|
|
|
void EncodingContext::ExitComputePass(const ApiObjectBase* passEncoder,
|
|
ComputePassResourceUsage usages) {
|
|
ASSERT(mCurrentEncoder != mTopLevelEncoder);
|
|
ASSERT(mCurrentEncoder == passEncoder);
|
|
|
|
mCurrentEncoder = mTopLevelEncoder;
|
|
mComputePassUsages.push_back(std::move(usages));
|
|
}
|
|
|
|
void EncodingContext::EnsurePassExited(const ApiObjectBase* passEncoder) {
|
|
if (mCurrentEncoder != mTopLevelEncoder && mCurrentEncoder == passEncoder) {
|
|
// The current pass encoder is being deleted. Implicitly end the pass with an error.
|
|
mCurrentEncoder = mTopLevelEncoder;
|
|
HandleError(DAWN_FORMAT_VALIDATION_ERROR(
|
|
"Command buffer recording ended before %s was ended.", passEncoder));
|
|
}
|
|
}
|
|
|
|
const RenderPassUsages& EncodingContext::GetRenderPassUsages() const {
|
|
ASSERT(!mWereRenderPassUsagesAcquired);
|
|
return mRenderPassUsages;
|
|
}
|
|
|
|
RenderPassUsages EncodingContext::AcquireRenderPassUsages() {
|
|
ASSERT(!mWereRenderPassUsagesAcquired);
|
|
mWereRenderPassUsagesAcquired = true;
|
|
return std::move(mRenderPassUsages);
|
|
}
|
|
|
|
const ComputePassUsages& EncodingContext::GetComputePassUsages() const {
|
|
ASSERT(!mWereComputePassUsagesAcquired);
|
|
return mComputePassUsages;
|
|
}
|
|
|
|
ComputePassUsages EncodingContext::AcquireComputePassUsages() {
|
|
ASSERT(!mWereComputePassUsagesAcquired);
|
|
mWereComputePassUsagesAcquired = true;
|
|
return std::move(mComputePassUsages);
|
|
}
|
|
|
|
void EncodingContext::PushDebugGroupLabel(const char* groupLabel) {
|
|
mDebugGroupLabels.emplace_back(groupLabel);
|
|
}
|
|
|
|
void EncodingContext::PopDebugGroupLabel() {
|
|
mDebugGroupLabels.pop_back();
|
|
}
|
|
|
|
MaybeError EncodingContext::Finish() {
|
|
DAWN_INVALID_IF(IsFinished(), "Command encoding already finished.");
|
|
|
|
const ApiObjectBase* currentEncoder = mCurrentEncoder;
|
|
const ApiObjectBase* topLevelEncoder = mTopLevelEncoder;
|
|
|
|
// Even if finish validation fails, it is now invalid to call any encoding commands,
|
|
// so we clear the encoders. Note: mTopLevelEncoder == nullptr is used as a flag for
|
|
// if Finish() has been called.
|
|
mCurrentEncoder = nullptr;
|
|
mTopLevelEncoder = nullptr;
|
|
CommitCommands(std::move(mPendingCommands));
|
|
|
|
if (mError != nullptr) {
|
|
return std::move(mError);
|
|
}
|
|
DAWN_INVALID_IF(currentEncoder != topLevelEncoder,
|
|
"Command buffer recording ended before %s was ended.", currentEncoder);
|
|
return {};
|
|
}
|
|
|
|
void EncodingContext::CommitCommands(CommandAllocator allocator) {
|
|
if (!allocator.IsEmpty()) {
|
|
mAllocators.push_back(std::move(allocator));
|
|
}
|
|
}
|
|
|
|
bool EncodingContext::IsFinished() const {
|
|
return mTopLevelEncoder == nullptr;
|
|
}
|
|
|
|
} // namespace dawn::native
|