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This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/opengl/NativeSwapChainImplGL.h"
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#include "dawn/native/opengl/DeviceGL.h"
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namespace dawn::native::opengl {
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NativeSwapChainImpl::NativeSwapChainImpl(Device* device,
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PresentCallback present,
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void* presentUserdata)
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: mPresentCallback(present), mPresentUserdata(presentUserdata), mDevice(device) {}
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NativeSwapChainImpl::~NativeSwapChainImpl() {
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const OpenGLFunctions& gl = mDevice->gl;
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gl.DeleteTextures(1, &mBackTexture);
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gl.DeleteFramebuffers(1, &mBackFBO);
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}
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void NativeSwapChainImpl::Init(DawnWSIContextGL* /*context*/) {
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const OpenGLFunctions& gl = mDevice->gl;
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gl.GenTextures(1, &mBackTexture);
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gl.BindTexture(GL_TEXTURE_2D, mBackTexture);
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gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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gl.GenFramebuffers(1, &mBackFBO);
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gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
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gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mBackTexture,
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0);
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}
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DawnSwapChainError NativeSwapChainImpl::Configure(WGPUTextureFormat format,
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WGPUTextureUsage usage,
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uint32_t width,
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uint32_t height) {
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if (format != WGPUTextureFormat_RGBA8Unorm) {
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return "unsupported format";
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}
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ASSERT(width > 0);
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ASSERT(height > 0);
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mWidth = width;
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mHeight = height;
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const OpenGLFunctions& gl = mDevice->gl;
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gl.BindTexture(GL_TEXTURE_2D, mBackTexture);
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// Reallocate the texture
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gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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DawnSwapChainError NativeSwapChainImpl::GetNextTexture(DawnSwapChainNextTexture* nextTexture) {
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nextTexture->texture.u32 = mBackTexture;
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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DawnSwapChainError NativeSwapChainImpl::Present() {
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const OpenGLFunctions& gl = mDevice->gl;
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gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
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gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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gl.Scissor(0, 0, mWidth, mHeight);
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gl.BlitFramebuffer(0, 0, mWidth, mHeight, 0, mHeight, mWidth, 0, GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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mPresentCallback(mPresentUserdata);
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
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return wgpu::TextureFormat::RGBA8Unorm;
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}
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} // namespace dawn::native::opengl
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