mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-16 20:31:20 +00:00
This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
255 lines
10 KiB
C++
255 lines
10 KiB
C++
// Copyright 2018 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "dawn/native/vulkan/ShaderModuleVk.h"
|
|
|
|
#include <spirv-tools/libspirv.hpp>
|
|
|
|
#include <map>
|
|
|
|
#include "dawn/native/SpirvValidation.h"
|
|
#include "dawn/native/TintUtils.h"
|
|
#include "dawn/native/vulkan/BindGroupLayoutVk.h"
|
|
#include "dawn/native/vulkan/DeviceVk.h"
|
|
#include "dawn/native/vulkan/FencedDeleter.h"
|
|
#include "dawn/native/vulkan/PipelineLayoutVk.h"
|
|
#include "dawn/native/vulkan/UtilsVulkan.h"
|
|
#include "dawn/native/vulkan/VulkanError.h"
|
|
#include "dawn/platform/DawnPlatform.h"
|
|
#include "dawn/platform/tracing/TraceEvent.h"
|
|
#include "tint/tint.h"
|
|
|
|
namespace dawn::native::vulkan {
|
|
|
|
ShaderModule::ConcurrentTransformedShaderModuleCache::ConcurrentTransformedShaderModuleCache(
|
|
Device* device)
|
|
: mDevice(device) {}
|
|
|
|
ShaderModule::ConcurrentTransformedShaderModuleCache::~ConcurrentTransformedShaderModuleCache() {
|
|
std::lock_guard<std::mutex> lock(mMutex);
|
|
for (const auto& [_, moduleAndSpirv] : mTransformedShaderModuleCache) {
|
|
mDevice->GetFencedDeleter()->DeleteWhenUnused(moduleAndSpirv.first);
|
|
}
|
|
}
|
|
|
|
std::optional<ShaderModule::ModuleAndSpirv>
|
|
ShaderModule::ConcurrentTransformedShaderModuleCache::Find(
|
|
const PipelineLayoutEntryPointPair& key) {
|
|
std::lock_guard<std::mutex> lock(mMutex);
|
|
auto iter = mTransformedShaderModuleCache.find(key);
|
|
if (iter != mTransformedShaderModuleCache.end()) {
|
|
return std::make_pair(iter->second.first, iter->second.second.get());
|
|
}
|
|
return {};
|
|
}
|
|
|
|
ShaderModule::ModuleAndSpirv ShaderModule::ConcurrentTransformedShaderModuleCache::AddOrGet(
|
|
const PipelineLayoutEntryPointPair& key,
|
|
VkShaderModule module,
|
|
std::vector<uint32_t>&& spirv) {
|
|
ASSERT(module != VK_NULL_HANDLE);
|
|
std::lock_guard<std::mutex> lock(mMutex);
|
|
auto iter = mTransformedShaderModuleCache.find(key);
|
|
if (iter == mTransformedShaderModuleCache.end()) {
|
|
mTransformedShaderModuleCache.emplace(
|
|
key, std::make_pair(module, std::unique_ptr<Spirv>(new Spirv(spirv))));
|
|
} else {
|
|
mDevice->GetFencedDeleter()->DeleteWhenUnused(module);
|
|
}
|
|
// Now the key should exist in the map, so find it again and return it.
|
|
iter = mTransformedShaderModuleCache.find(key);
|
|
return std::make_pair(iter->second.first, iter->second.second.get());
|
|
}
|
|
|
|
// static
|
|
ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device,
|
|
const ShaderModuleDescriptor* descriptor,
|
|
ShaderModuleParseResult* parseResult) {
|
|
Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
|
|
DAWN_TRY(module->Initialize(parseResult));
|
|
return module;
|
|
}
|
|
|
|
ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
|
|
: ShaderModuleBase(device, descriptor),
|
|
mTransformedShaderModuleCache(
|
|
std::make_unique<ConcurrentTransformedShaderModuleCache>(device)) {}
|
|
|
|
MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) {
|
|
if (GetDevice()->IsRobustnessEnabled()) {
|
|
ScopedTintICEHandler scopedICEHandler(GetDevice());
|
|
|
|
tint::transform::Robustness robustness;
|
|
tint::transform::DataMap transformInputs;
|
|
|
|
tint::Program program;
|
|
DAWN_TRY_ASSIGN(program, RunTransforms(&robustness, parseResult->tintProgram.get(),
|
|
transformInputs, nullptr, nullptr));
|
|
// Rather than use a new ParseResult object, we just reuse the original parseResult
|
|
parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
|
|
}
|
|
|
|
return InitializeBase(parseResult);
|
|
}
|
|
|
|
void ShaderModule::DestroyImpl() {
|
|
ShaderModuleBase::DestroyImpl();
|
|
// Remove reference to internal cache to trigger cleanup.
|
|
mTransformedShaderModuleCache = nullptr;
|
|
}
|
|
|
|
ShaderModule::~ShaderModule() = default;
|
|
|
|
ResultOrError<ShaderModule::ModuleAndSpirv> ShaderModule::GetHandleAndSpirv(
|
|
const char* entryPointName,
|
|
PipelineLayout* layout) {
|
|
TRACE_EVENT0(GetDevice()->GetPlatform(), General, "ShaderModuleVk::GetHandleAndSpirv");
|
|
|
|
// If the shader was destroyed, we should never call this function.
|
|
ASSERT(IsAlive());
|
|
|
|
ScopedTintICEHandler scopedICEHandler(GetDevice());
|
|
|
|
// Check to see if we have the handle and spirv cached already.
|
|
auto cacheKey = std::make_pair(layout, entryPointName);
|
|
auto handleAndSpirv = mTransformedShaderModuleCache->Find(cacheKey);
|
|
if (handleAndSpirv.has_value()) {
|
|
return std::move(*handleAndSpirv);
|
|
}
|
|
|
|
// Creation of module and spirv is deferred to this point when using tint generator
|
|
|
|
// Remap BindingNumber to BindingIndex in WGSL shader
|
|
using BindingRemapper = tint::transform::BindingRemapper;
|
|
using BindingPoint = tint::transform::BindingPoint;
|
|
BindingRemapper::BindingPoints bindingPoints;
|
|
BindingRemapper::AccessControls accessControls;
|
|
|
|
const BindingInfoArray& moduleBindingInfo = GetEntryPoint(entryPointName).bindings;
|
|
|
|
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
|
|
const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
|
|
const auto& groupBindingInfo = moduleBindingInfo[group];
|
|
for (const auto& it : groupBindingInfo) {
|
|
BindingNumber binding = it.first;
|
|
BindingIndex bindingIndex = bgl->GetBindingIndex(binding);
|
|
BindingPoint srcBindingPoint{static_cast<uint32_t>(group),
|
|
static_cast<uint32_t>(binding)};
|
|
|
|
BindingPoint dstBindingPoint{static_cast<uint32_t>(group),
|
|
static_cast<uint32_t>(bindingIndex)};
|
|
if (srcBindingPoint != dstBindingPoint) {
|
|
bindingPoints.emplace(srcBindingPoint, dstBindingPoint);
|
|
}
|
|
}
|
|
}
|
|
|
|
tint::transform::Manager transformManager;
|
|
transformManager.append(std::make_unique<tint::transform::BindingRemapper>());
|
|
// Many Vulkan drivers can't handle multi-entrypoint shader modules.
|
|
transformManager.append(std::make_unique<tint::transform::SingleEntryPoint>());
|
|
|
|
tint::transform::DataMap transformInputs;
|
|
transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints),
|
|
std::move(accessControls),
|
|
/* mayCollide */ false);
|
|
transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName);
|
|
|
|
// Transform external textures into the binding locations specified in the bgl
|
|
// TODO(dawn:1082): Replace this block with ShaderModuleBase::AddExternalTextureTransform.
|
|
tint::transform::MultiplanarExternalTexture::BindingsMap newBindingsMap;
|
|
for (BindGroupIndex i : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
|
|
BindGroupLayoutBase* bgl = layout->GetBindGroupLayout(i);
|
|
|
|
ExternalTextureBindingExpansionMap expansions =
|
|
bgl->GetExternalTextureBindingExpansionMap();
|
|
|
|
std::map<BindingNumber, dawn_native::ExternalTextureBindingExpansion>::iterator it =
|
|
expansions.begin();
|
|
|
|
while (it != expansions.end()) {
|
|
newBindingsMap[{static_cast<uint32_t>(i),
|
|
static_cast<uint32_t>(bgl->GetBindingIndex(it->second.plane0))}] = {
|
|
{static_cast<uint32_t>(i),
|
|
static_cast<uint32_t>(bgl->GetBindingIndex(it->second.plane1))},
|
|
{static_cast<uint32_t>(i),
|
|
static_cast<uint32_t>(bgl->GetBindingIndex(it->second.params))}};
|
|
it++;
|
|
}
|
|
}
|
|
|
|
if (!newBindingsMap.empty()) {
|
|
transformManager.Add<tint::transform::MultiplanarExternalTexture>();
|
|
transformInputs.Add<tint::transform::MultiplanarExternalTexture::NewBindingPoints>(
|
|
newBindingsMap);
|
|
}
|
|
|
|
tint::Program program;
|
|
{
|
|
TRACE_EVENT0(GetDevice()->GetPlatform(), General, "RunTransforms");
|
|
DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs,
|
|
nullptr, nullptr));
|
|
}
|
|
|
|
#if TINT_BUILD_SPV_WRITER
|
|
tint::writer::spirv::Options options;
|
|
options.emit_vertex_point_size = true;
|
|
options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit);
|
|
options.use_zero_initialize_workgroup_memory_extension =
|
|
GetDevice()->IsToggleEnabled(Toggle::VulkanUseZeroInitializeWorkgroupMemoryExtension);
|
|
|
|
Spirv spirv;
|
|
{
|
|
TRACE_EVENT0(GetDevice()->GetPlatform(), General, "tint::writer::spirv::Generate()");
|
|
auto result = tint::writer::spirv::Generate(&program, options);
|
|
DAWN_INVALID_IF(!result.success, "An error occured while generating SPIR-V: %s.",
|
|
result.error);
|
|
|
|
spirv = std::move(result.spirv);
|
|
}
|
|
|
|
DAWN_TRY(ValidateSpirv(GetDevice(), spirv, GetDevice()->IsToggleEnabled(Toggle::DumpShaders)));
|
|
|
|
VkShaderModuleCreateInfo createInfo;
|
|
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
createInfo.pNext = nullptr;
|
|
createInfo.flags = 0;
|
|
createInfo.codeSize = spirv.size() * sizeof(uint32_t);
|
|
createInfo.pCode = spirv.data();
|
|
|
|
Device* device = ToBackend(GetDevice());
|
|
|
|
VkShaderModule newHandle = VK_NULL_HANDLE;
|
|
{
|
|
TRACE_EVENT0(GetDevice()->GetPlatform(), General, "vkCreateShaderModule");
|
|
DAWN_TRY(CheckVkSuccess(
|
|
device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &*newHandle),
|
|
"CreateShaderModule"));
|
|
}
|
|
ModuleAndSpirv moduleAndSpirv;
|
|
if (newHandle != VK_NULL_HANDLE) {
|
|
moduleAndSpirv =
|
|
mTransformedShaderModuleCache->AddOrGet(cacheKey, newHandle, std::move(spirv));
|
|
}
|
|
|
|
SetDebugName(ToBackend(GetDevice()), moduleAndSpirv.first, "Dawn_ShaderModule", GetLabel());
|
|
|
|
return std::move(moduleAndSpirv);
|
|
#else
|
|
return DAWN_INTERNAL_ERROR("TINT_BUILD_SPV_WRITER is not defined.");
|
|
#endif
|
|
}
|
|
|
|
} // namespace dawn::native::vulkan
|