dawn-cmake/src/dawn_native/ResourceMemoryAllocation.h
Brandon Jones f3bb4f4f32 Residency 2: Create a d3d12::Heap During Direct Allocations
When creating a directly allocated resource in D3D12, also create a
dawn_native::d3d12::Heap to represent that allocation alongside the
ResourceHeapAllocation. This matches D3D12's allocation model when using
CreateCommittedResource and makes residency management much easier.

Bug: dawn:193
Change-Id: I2280863dcfca57bad72962a2b097f8f2d4cc7dad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16381
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-03-09 15:53:19 +00:00

78 lines
2.6 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_
#define DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_
#include <cstdint>
namespace dawn_native {
class ResourceHeapBase;
// Allocation method determines how memory was sub-divided.
// Used by the device to get the allocator that was responsible for the allocation.
enum class AllocationMethod {
// Memory not sub-divided.
kDirect,
// Memory sub-divided using one or more blocks of various sizes.
kSubAllocated,
// Memory was allocated outside of Dawn.
kExternal,
// Memory not allocated or freed.
kInvalid
};
// Metadata that describes how the allocation was allocated.
struct AllocationInfo {
// AllocationInfo contains a separate offset to not confuse block vs memory offsets.
// The block offset is within the entire allocator memory range and only required by the
// buddy sub-allocator to get the corresponding memory. Unlike the block offset, the
// allocation offset is always local to the memory.
uint64_t mBlockOffset = 0;
AllocationMethod mMethod = AllocationMethod::kInvalid;
};
// Handle into a resource heap pool.
class ResourceMemoryAllocation {
public:
ResourceMemoryAllocation();
ResourceMemoryAllocation(const AllocationInfo& info,
uint64_t offset,
ResourceHeapBase* resourceHeap,
uint8_t* mappedPointer = nullptr);
virtual ~ResourceMemoryAllocation() = default;
ResourceHeapBase* GetResourceHeap() const;
uint64_t GetOffset() const;
uint8_t* GetMappedPointer() const;
AllocationInfo GetInfo() const;
virtual void Invalidate();
private:
AllocationInfo mInfo;
uint64_t mOffset;
ResourceHeapBase* mResourceHeap;
uint8_t* mMappedPointer;
};
} // namespace dawn_native
#endif // DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_