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mv test/tint/builtins/gen -> test/tint/builtins/gen/literal We're going to add another set of these for builtins that use 'var' for each argument. Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
26 lines
434 B
WebGPU Shading Language
26 lines
434 B
WebGPU Shading Language
struct SB_RO {
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arg_0 : array<u32>,
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}
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@group(0) @binding(1) var<storage, read> sb_ro : SB_RO;
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fn arrayLength_cfca0a() {
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var res : u32 = arrayLength(&(sb_ro.arg_0));
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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arrayLength_cfca0a();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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arrayLength_cfca0a();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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arrayLength_cfca0a();
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}
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