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mv test/tint/builtins/gen -> test/tint/builtins/gen/literal We're going to add another set of these for builtins that use 'var' for each argument. Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
24 lines
490 B
WebGPU Shading Language
24 lines
490 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSampleLevel_c6aca6() {
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1.0);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureSampleLevel_c6aca6();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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textureSampleLevel_c6aca6();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureSampleLevel_c6aca6();
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}
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