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Use of semicolons is still supported, but deprecated. Also updates the parsing methods for structures to better match the WGSL grammar. Bug: tint:1475 Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
17 lines
350 B
WebGPU Shading Language
17 lines
350 B
WebGPU Shading Language
struct S {
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@align(64) @location(0) f : f32,
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@size(32) @location(1) @interpolate(flat) u : u32,
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@align(128) @builtin(position) v : vec4<f32>,
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};
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@group(0) @binding(0)
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var<storage, write> output : S;
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@stage(fragment)
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fn frag_main(input : S) {
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let f : f32 = input.f;
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let u : u32 = input.u;
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let v : vec4<f32> = input.v;
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output = input;
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}
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