18 lines
315 B
GLSL
18 lines
315 B
GLSL
#version 310 es
|
|
|
|
vec3 tint_float_modulo(vec3 lhs, float rhs) {
|
|
return (lhs - rhs * trunc(lhs / rhs));
|
|
}
|
|
|
|
|
|
void f() {
|
|
vec3 a = vec3(1.0f, 2.0f, 3.0f);
|
|
vec3 r = tint_float_modulo(vec3(1.0f, 2.0f, 3.0f), 4.0f);
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
f();
|
|
return;
|
|
}
|