dawn-cmake/test/tint/builtins/insertBits/vec3/u32.spvasm.expected.glsl

31 lines
576 B
GLSL

#version 310 es
uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void f_1() {
uvec3 v = uvec3(0u);
uvec3 n = uvec3(0u);
uint offset_1 = 0u;
uint count = 0u;
uvec3 x_17 = v;
uvec3 x_18 = n;
uint x_19 = offset_1;
uint x_20 = count;
uvec3 x_15 = tint_insert_bits(x_17, x_18, x_19, x_20);
return;
}
void f() {
f_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}