float tint_radians(float param_0) {
return param_0 * 0.01745329251994329547;
}
void main_1() {
float a = 0.0f;
float b = 0.0f;
a = 42.0f;
const float x_11 = a;
b = tint_radians(x_11);
return;
[numthreads(1, 1, 1)]
void main() {
main_1();