33 lines
811 B
WebGPU Shading Language
33 lines
811 B
WebGPU Shading Language
// Check that for backends that generate builtin helpers, repeated use of the
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// same builtin overload results in single helper being generated.
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@compute @workgroup_size(1)
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fn main() {
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let va = vec4<f32>();
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let a = degrees(va);
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let vb = vec4<f32>(1.);
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let b = degrees(vb);
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let vc = vec4<f32>(1., 2., 3., 4.);
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let c = degrees(vc);
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let vd = vec3<f32>();
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let d = degrees(vd);
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let ve = vec3<f32>(1.);
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let e = degrees(ve);
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let vf = vec3<f32>(1., 2., 3.);
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let f = degrees(vf);
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let vg = vec2<f32>();
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let g = degrees(vg);
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let vh = vec2<f32>(1.);
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let h = degrees(vh);
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let vi = vec2<f32>(1., 2.);
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let i = degrees(vi);
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let vj = 1.;
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let j = degrees(vj);
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let vk = 2.;
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let k = degrees(vk);
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let vl = 3.;
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let l = degrees(vl);
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}
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