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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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shared mat3 v;
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mat3 tint_workgroupUniformLoad_v() {
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barrier();
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mat3 result = v;
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barrier();
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return result;
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}
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mat3 foo() {
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return tint_workgroupUniformLoad_v();
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}
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