18 lines
471 B
HLSL
18 lines
471 B
HLSL
[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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float16_t get_f16() {
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return float16_t(1.0h);
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}
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void f() {
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const float16_t tint_symbol = get_f16();
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vector<float16_t, 2> v2 = vector<float16_t, 2>((tint_symbol).xx);
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const float16_t tint_symbol_1 = get_f16();
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vector<float16_t, 3> v3 = vector<float16_t, 3>((tint_symbol_1).xxx);
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const float16_t tint_symbol_2 = get_f16();
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vector<float16_t, 4> v4 = vector<float16_t, 4>((tint_symbol_2).xxxx);
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}
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