20 lines
367 B
GLSL
20 lines
367 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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int get_i32() {
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return 1;
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}
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void f() {
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int tint_symbol = get_i32();
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ivec2 v2 = ivec2(tint_symbol);
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int tint_symbol_1 = get_i32();
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ivec3 v3 = ivec3(tint_symbol_1);
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int tint_symbol_2 = get_i32();
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ivec4 v4 = ivec4(tint_symbol_2);
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}
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