dawn-cmake/test/tint/builtins/gen/var/acosh/e38f5c.wgsl.expected.glsl

80 lines
1.5 KiB
GLSL

#version 310 es
vec3 tint_acosh(vec3 x) {
return mix(acosh(x), vec3(0.0f), lessThan(x, vec3(1.0f)));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec3 inner;
} prevent_dce;
void acosh_e38f5c() {
vec3 arg_0 = vec3(1.54308068752288818359f);
vec3 res = tint_acosh(arg_0);
prevent_dce.inner = res;
}
vec4 vertex_main() {
acosh_e38f5c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec3 tint_acosh(vec3 x) {
return mix(acosh(x), vec3(0.0f), lessThan(x, vec3(1.0f)));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec3 inner;
} prevent_dce;
void acosh_e38f5c() {
vec3 arg_0 = vec3(1.54308068752288818359f);
vec3 res = tint_acosh(arg_0);
prevent_dce.inner = res;
}
void fragment_main() {
acosh_e38f5c();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec3 tint_acosh(vec3 x) {
return mix(acosh(x), vec3(0.0f), lessThan(x, vec3(1.0f)));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec3 inner;
} prevent_dce;
void acosh_e38f5c() {
vec3 arg_0 = vec3(1.54308068752288818359f);
vec3 res = tint_acosh(arg_0);
prevent_dce.inner = res;
}
void compute_main() {
acosh_e38f5c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}