Ben Clayton 51be3420b8 tint/writer/glsl: Fix emission of lowest i32 value
GLSL has the same behavior as MSL, in that -2147483648 is parsed as
a unary minus on '2147483648'. 2147483648 overflows an i32, so this
actually gets treated as -0.

Change-Id: Ibebd8b78a8840f18c438ed1d3d24dee486a65816
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123202
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-08 21:13:22 +00:00

18 lines
419 B
GLSL

#version 310 es
ivec3 tint_div(ivec3 lhs, ivec3 rhs) {
return (lhs / mix(rhs, ivec3(1), bvec3(uvec3(equal(rhs, ivec3(0))) | uvec3(bvec3(uvec3(equal(lhs, ivec3((-2147483647 - 1)))) & uvec3(equal(rhs, ivec3(-1))))))));
}
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 b = ivec3(4, 5, 6);
ivec3 r = tint_div(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}