Dawn Autoroller 441ebf3bab Roll ANGLE from 64c49da36fc2 to d6dd0cb52b17 (12 revisions)
64c49da36f..d6dd0cb52b

2022-01-25 j.vigil@samsung.com EGL: EGL_KHR_lock_surface3 backend
2022-01-25 ynovikov@chromium.org Revert "Vulkan: Remove "fillProgramStateMap"."
2022-01-24 ynovikov@chromium.org Skip flaky CopyTextureTest.CopyOutsideMipmap
2022-01-24 ynovikov@chromium.org Expand TransformFeedbackTest.SpanMultipleRenderPasses suppression
2022-01-24 syoussefi@chromium.org Vulkan: Fix advertised precision ranges
2022-01-24 jmadill@chromium.org Vulkan: Remove "fillProgramStateMap".
2022-01-24 ynovikov@chromium.org Fix MultithreadingTestES3.MultithreadFenceDraw skip on SwiftShader
2022-01-24 gman@chromium.org Update the Capture and Replay docs
2022-01-24 ynovikov@chromium.org Fix couple LSAN detected leaks in unit and end2end tests
2022-01-24 syoussefi@chromium.org On invalidate, only sync the relevant framebuffer binding
2022-01-24 lexa.knyazev@gmail.com Fix initialization for ETC2 punchthrough alpha formats
2022-01-24 sergeyu@google.com Mark GL_RGBX8_ANGLE format as filterable.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC bajones@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bajones@google.com
Change-Id: Iad4aab9233cc60053195c60a096f440041cfc728
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78121
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-01-25 08:08:07 +00:00
.gn
2022-01-05 15:54:08 +00:00
2018-07-18 22:54:06 +02:00
2022-01-05 09:26:46 +00:00
2021-12-02 21:25:58 +00:00
2021-11-02 09:30:52 +00:00
2021-07-20 17:57:20 +00:00
2021-09-23 21:26:33 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%