19 lines
321 B
WebGPU Shading Language
19 lines
321 B
WebGPU Shading Language
struct UBO {
|
|
dynamic_idx: i32;
|
|
};
|
|
@group(0) @binding(0) var<uniform> ubo: UBO;
|
|
struct S {
|
|
data: array<i32, 64>;
|
|
};
|
|
struct Result {
|
|
out: i32;
|
|
};
|
|
@group(0) @binding(1) var<storage, read_write> result: Result;
|
|
|
|
var<private> s : S;
|
|
|
|
@stage(compute) @workgroup_size(1)
|
|
fn f() {
|
|
result.out = s.data[ubo.dynamic_idx];
|
|
}
|