59f1e8d06c
The '%' operator in GLSL is integer-only. Use the full OpFRem expression: (a - b * trunc(a / b)). Bug: tint:1270 Change-Id: I0a969983bef132e004ce456d4a738488e400a61b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68760 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> |
||
---|---|---|
.. | ||
add | ||
bit-and | ||
bit-or | ||
bit-xor | ||
div | ||
div_by_zero | ||
left-shift | ||
mod | ||
mod_by_zero | ||
mul | ||
right-shift | ||
sub |