85 lines
1.6 KiB
WebGPU Shading Language
85 lines
1.6 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32;
|
|
}
|
|
|
|
type Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr;
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_5 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var x_23 : i32;
|
|
var x_27 : i32;
|
|
var x_37 : i32;
|
|
var x_23_phi : i32;
|
|
var x_45_phi : i32;
|
|
x_23_phi = 0;
|
|
loop {
|
|
var x_24 : i32;
|
|
x_23 = x_23_phi;
|
|
x_27 = x_5.x_GLF_uniform_int_values[1].el;
|
|
if ((x_23 < (100 - bitcast<i32>(x_27)))) {
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
continuing {
|
|
x_24 = bitcast<i32>((x_23 + bitcast<i32>(1)));
|
|
x_23_phi = x_24;
|
|
}
|
|
}
|
|
var x_37_phi : i32;
|
|
var x_40_phi : i32;
|
|
let x_32 : i32 = x_5.x_GLF_uniform_int_values[0].el;
|
|
x_45_phi = 1;
|
|
if ((x_32 == 0)) {
|
|
x_37_phi = 1;
|
|
x_40_phi = x_23;
|
|
loop {
|
|
var x_41 : i32;
|
|
var x_38 : i32;
|
|
x_37 = x_37_phi;
|
|
let x_40 : i32 = x_40_phi;
|
|
if ((x_40 < 100)) {
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
continuing {
|
|
x_41 = (x_40 + 1);
|
|
x_38 = bitcast<i32>((x_37 * bitcast<i32>((1 - bitcast<i32>(x_37)))));
|
|
x_37_phi = x_38;
|
|
x_40_phi = x_41;
|
|
}
|
|
}
|
|
x_45_phi = x_37;
|
|
}
|
|
let x_45 : i32 = x_45_phi;
|
|
if ((x_45 == x_32)) {
|
|
let x_50 : f32 = f32(x_27);
|
|
let x_51 : f32 = f32(x_32);
|
|
x_GLF_color = vec4<f32>(x_50, x_51, x_51, x_50);
|
|
} else {
|
|
let x_53 : f32 = f32(x_32);
|
|
x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|