dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-if-true-discard-in-do-w.../0-opt.wgsl

63 lines
1.2 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32;
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
a = 1;
loop {
let x_29 : i32 = a;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_29 >= x_31)) {
break;
}
if (true) {
discard;
}
let x_37 : i32 = a;
a = (x_37 + 1);
continuing {
let x_39 : i32 = a;
if ((x_39 != 1)) {
} else {
break;
}
}
}
let x_41 : i32 = a;
if ((x_41 == 1)) {
let x_47 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_50 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(1.0, f32(x_47), f32(x_50), f32(x_53));
} else {
let x_57 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_58 : f32 = f32(x_57);
x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}