99 lines
2.3 KiB
WebGPU Shading Language
99 lines
2.3 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32;
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}
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type Arr = array<strided_arr, 3u>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr;
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}
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struct strided_arr_1 {
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@size(16)
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el : i32;
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}
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type Arr_1 = array<strided_arr_1, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1;
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}
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@group(0) @binding(1) var<uniform> x_6 : buf1;
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var arr : array<f32, 3u>;
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var a : i32;
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var x_69 : bool;
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var x_79 : bool;
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var x_70_phi : bool;
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var x_80_phi : bool;
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let x_34 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_38 : f32 = x_6.x_GLF_uniform_float_values[2].el;
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arr = array<f32, 3u>(x_34, x_36, x_38);
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a = 0;
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loop {
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let x_44 : i32 = a;
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let x_46 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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if ((x_44 <= x_46)) {
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} else {
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break;
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}
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let x_49 : i32 = a;
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a = (x_49 + 1);
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let x_52 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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arr[x_49] = x_52;
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}
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let x_55 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_57 : f32 = arr[x_55];
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let x_59 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_60 : bool = (x_57 == x_59);
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x_70_phi = x_60;
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if (x_60) {
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let x_64 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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let x_66 : f32 = arr[x_64];
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let x_68 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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x_69 = (x_66 == x_68);
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x_70_phi = x_69;
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}
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let x_70 : bool = x_70_phi;
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x_80_phi = x_70;
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if (x_70) {
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let x_74 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_76 : f32 = arr[x_74];
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let x_78 : f32 = x_6.x_GLF_uniform_float_values[2].el;
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x_79 = (x_76 == x_78);
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x_80_phi = x_79;
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}
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let x_80 : bool = x_80_phi;
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if (x_80) {
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let x_85 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_87 : f32 = arr[x_85];
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let x_89 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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let x_91 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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let x_93 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4<f32>(x_87, x_89, x_91, x_93);
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} else {
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let x_96 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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x_GLF_color = vec4<f32>(x_96, x_96, x_96, x_96);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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