98 lines
2.0 KiB
WebGPU Shading Language
98 lines
2.0 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32;
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}
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type Arr = array<strided_arr, 4u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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}
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var<private> x_GLF_global_loop_count : i32;
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_() {
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var x_66_phi : i32;
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let x_62 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_64 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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x_66_phi = x_64;
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loop {
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var x_67 : i32;
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let x_66 : i32 = x_66_phi;
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let x_70 : i32 = x_7.x_GLF_uniform_int_values[3].el;
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if ((x_66 < x_70)) {
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} else {
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break;
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}
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continuing {
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let x_73 : i32 = x_GLF_global_loop_count;
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x_GLF_global_loop_count = (x_73 + 1);
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x_67 = (x_66 + 1);
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x_66_phi = x_67;
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}
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}
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if ((x_62 < x_62)) {
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return;
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}
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return;
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}
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fn main_1() {
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x_GLF_global_loop_count = 0;
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loop {
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let x_28 : i32 = x_GLF_global_loop_count;
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if ((x_28 < 10)) {
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} else {
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break;
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}
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continuing {
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let x_32 : i32 = x_GLF_global_loop_count;
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x_GLF_global_loop_count = (x_32 + 1);
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func_();
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}
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}
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loop {
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let x_36 : i32 = x_GLF_global_loop_count;
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if ((x_36 < 10)) {
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} else {
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break;
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}
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continuing {
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let x_40 : i32 = x_GLF_global_loop_count;
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x_GLF_global_loop_count = (x_40 + 1);
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}
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}
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let x_42 : i32 = x_GLF_global_loop_count;
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let x_44 : i32 = x_7.x_GLF_uniform_int_values[2].el;
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if ((x_42 == x_44)) {
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let x_50 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_51 : f32 = f32(x_50);
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let x_53 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_54 : f32 = f32(x_53);
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x_GLF_color = vec4<f32>(x_51, x_54, x_54, x_51);
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} else {
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let x_57 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_58 : f32 = f32(x_57);
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x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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