dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-and-or-xor.../0-opt.wgsl

111 lines
3.0 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32;
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
}
struct strided_arr_1 {
@size(16)
el : i32;
}
type Arr_1 = array<strided_arr_1, 4u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : u32;
var v1 : vec4<f32>;
var ref : vec4<f32>;
var x_85 : bool;
var x_97 : bool;
var x_109 : bool;
var x_86_phi : bool;
var x_98_phi : bool;
var x_110_phi : bool;
let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el;
a = pack4x8unorm(vec4<f32>(x_36, x_36, x_36, x_36));
let x_39 : u32 = a;
v1 = unpack4x8snorm(x_39);
let x_42 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_45 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_48 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_51 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_54 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_57 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_60 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_63 : f32 = x_6.x_GLF_uniform_float_values[1].el;
ref = vec4<f32>((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63));
let x_67 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_69 : f32 = v1[x_67];
let x_71 : i32 = x_10.x_GLF_uniform_int_values[0].el;
let x_73 : f32 = ref[x_71];
let x_74 : bool = (x_69 == x_73);
x_86_phi = x_74;
if (x_74) {
let x_78 : i32 = x_10.x_GLF_uniform_int_values[3].el;
let x_80 : f32 = v1[x_78];
let x_82 : i32 = x_10.x_GLF_uniform_int_values[2].el;
let x_84 : f32 = ref[x_82];
x_85 = (x_80 == x_84);
x_86_phi = x_85;
}
let x_86 : bool = x_86_phi;
x_98_phi = x_86;
if (x_86) {
let x_90 : i32 = x_10.x_GLF_uniform_int_values[2].el;
let x_92 : f32 = v1[x_90];
let x_94 : i32 = x_10.x_GLF_uniform_int_values[3].el;
let x_96 : f32 = ref[x_94];
x_97 = (x_92 == x_96);
x_98_phi = x_97;
}
let x_98 : bool = x_98_phi;
x_110_phi = x_98;
if (x_98) {
let x_102 : i32 = x_10.x_GLF_uniform_int_values[0].el;
let x_104 : f32 = v1[x_102];
let x_106 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_108 : f32 = ref[x_106];
x_109 = (x_104 == x_108);
x_110_phi = x_109;
}
let x_110 : bool = x_110_phi;
if (x_110) {
let x_115 : i32 = x_10.x_GLF_uniform_int_values[3].el;
let x_118 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_121 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_124 : i32 = x_10.x_GLF_uniform_int_values[3].el;
x_GLF_color = vec4<f32>(f32(x_115), f32(x_118), f32(x_121), f32(x_124));
} else {
let x_128 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_130 : f32 = v1[x_128];
x_GLF_color = vec4<f32>(x_130, x_130, x_130, x_130);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}