dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-shifts-lef.../0-opt.wgsl

82 lines
1.8 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32;
}
type Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
}
struct strided_arr_1 {
@size(16)
el : f32;
}
type Arr_1 = array<strided_arr_1, 1u>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(1) var<uniform> x_9 : buf1;
fn main_1() {
var i : i32;
let x_34 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_35 : f32 = f32(x_34);
x_GLF_color = vec4<f32>(x_35, x_35, x_35, x_35);
let x_38 : f32 = gl_FragCoord.y;
let x_40 : f32 = x_9.x_GLF_uniform_float_values[0].el;
i = (1 << bitcast<u32>(select(1, 2, (x_38 >= x_40))));
loop {
var x_57 : bool;
var x_58_phi : bool;
let x_48 : i32 = i;
let x_50 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_51 : bool = (x_48 != x_50);
x_58_phi = x_51;
if (x_51) {
let x_54 : i32 = i;
let x_56 : i32 = x_6.x_GLF_uniform_int_values[1].el;
x_57 = (x_54 < x_56);
x_58_phi = x_57;
}
let x_58 : bool = x_58_phi;
if (x_58) {
} else {
break;
}
let x_61 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_64 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_67 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_70 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70));
continuing {
let x_73 : i32 = i;
i = (x_73 + 1);
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}