54 lines
856 B
WebGPU Shading Language
54 lines
856 B
WebGPU Shading Language
struct buf0 {
|
|
one : i32;
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_7 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
var i : i32;
|
|
a = 0;
|
|
i = 0;
|
|
loop {
|
|
let x_32 : i32 = i;
|
|
if ((x_32 < 5)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_36 : i32 = x_7.one;
|
|
if ((x_36 == 0)) {
|
|
if ((floor(bitcast<f32>(-4194304)) > 0.0)) {
|
|
a = -1;
|
|
break;
|
|
}
|
|
}
|
|
let x_45 : i32 = a;
|
|
a = (x_45 + 1);
|
|
|
|
continuing {
|
|
let x_47 : i32 = i;
|
|
i = (x_47 + 1);
|
|
}
|
|
}
|
|
let x_49 : i32 = a;
|
|
if ((x_49 == 5)) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|