dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-peephole-optimizer-targ.../0-opt.wgsl

94 lines
2.2 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32;
}
type Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
}
struct strided_arr_1 {
@size(16)
el : f32;
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(1) var<uniform> x_9 : buf1;
fn main_1() {
var i : i32;
let x_37 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_38 : f32 = f32(x_37);
x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38);
let x_41 : i32 = x_6.x_GLF_uniform_int_values[1].el;
i = x_41;
loop {
let x_46 : i32 = i;
let x_48 : i32 = x_6.x_GLF_uniform_int_values[2].el;
if ((x_46 < x_48)) {
} else {
break;
}
let x_52 : f32 = gl_FragCoord.y;
let x_54 : f32 = x_9.x_GLF_uniform_float_values[0].el;
if ((x_52 < x_54)) {
let x_59 : f32 = gl_FragCoord.x;
let x_61 : f32 = x_9.x_GLF_uniform_float_values[0].el;
if ((x_59 < x_61)) {
return;
}
let x_66 : f32 = x_9.x_GLF_uniform_float_values[1].el;
let x_68 : f32 = x_9.x_GLF_uniform_float_values[1].el;
if ((x_66 > x_68)) {
return;
}
discard;
}
let x_73 : f32 = x_9.x_GLF_uniform_float_values[1].el;
let x_75 : f32 = x_9.x_GLF_uniform_float_values[0].el;
if ((x_73 > x_75)) {
let x_80 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_83 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_86 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_89 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_80), f32(x_83), f32(x_86), f32(x_89));
break;
}
let x_93 : f32 = x_9.x_GLF_uniform_float_values[0].el;
if ((x_93 < 0.0)) {
discard;
}
continuing {
let x_97 : i32 = i;
i = (x_97 + 1);
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}