27 lines
533 B
WebGPU Shading Language
27 lines
533 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var v1 : vec2<f32>;
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var v2 : vec2<f32>;
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v1 = vec2<f32>(1.0, -1.0);
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let x_22 : vec2<f32> = v1;
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v2 = step(vec2<f32>(0.400000006, 0.400000006), sinh(x_22));
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let x_27 : f32 = v2.x;
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let x_29 : f32 = v2.y;
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let x_31 : f32 = v2.y;
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let x_33 : f32 = v2.x;
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x_GLF_color = vec4<f32>(x_27, x_29, x_31, x_33);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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