102 lines
2.3 KiB
WebGPU Shading Language
102 lines
2.3 KiB
WebGPU Shading Language
struct S {
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data : i32;
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}
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struct strided_arr {
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@size(16)
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el : i32;
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}
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type Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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}
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_struct_S_i11_i1_(s : ptr<function, S>, x : ptr<function, i32>) {
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let x_103 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_105 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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if ((x_103 == x_105)) {
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return;
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}
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let x_109 : i32 = *(x);
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(*(s)).data = x_109;
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return;
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}
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fn main_1() {
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var i : i32;
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var arr : array<S, 10u>;
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var index : i32;
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var param : S;
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var param_1 : i32;
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var param_2 : S;
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var param_3 : i32;
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i = 0;
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loop {
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let x_43 : i32 = i;
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if ((x_43 < 10)) {
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} else {
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break;
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}
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let x_46 : i32 = i;
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arr[x_46].data = 0;
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continuing {
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let x_48 : i32 = i;
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i = (x_48 + 1);
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}
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}
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let x_51 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_53 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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if ((x_51 == x_53)) {
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let x_58 : i32 = index;
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let x_60 : S = arr[x_58];
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param = x_60;
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let x_61 : i32 = index;
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param_1 = x_61;
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func_struct_S_i11_i1_(&(param), &(param_1));
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let x_63 : S = param;
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arr[x_58] = x_63;
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} else {
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let x_66 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_68 : S = arr[x_66];
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param_2 = x_68;
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let x_70 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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param_3 = x_70;
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func_struct_S_i11_i1_(&(param_2), &(param_3));
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let x_72 : S = param_2;
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arr[x_66] = x_72;
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}
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let x_75 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_77 : i32 = arr[x_75].data;
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let x_79 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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if ((x_77 == x_79)) {
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let x_85 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_88 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_91 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_94 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(f32(x_85), f32(x_88), f32(x_91), f32(x_94));
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} else {
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let x_98 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_99 : f32 = f32(x_98);
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x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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