dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-vector-log2-cosh/0-opt.wgsl

26 lines
464 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec2<f32>;
v = log2(cosh(vec2<f32>(1.0, 100.0)));
let x_27 : f32 = v.x;
let x_29 : f32 = v.y;
if ((x_27 < x_29)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}