74 lines
1.3 KiB
WebGPU Shading Language
74 lines
1.3 KiB
WebGPU Shading Language
struct buf0 {
|
|
injectionSwitch : vec2<f32>;
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_5 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn x_51() {
|
|
discard;
|
|
}
|
|
|
|
fn main_1() {
|
|
loop {
|
|
var x_31 : bool;
|
|
var x_30_phi : bool;
|
|
x_30_phi = false;
|
|
loop {
|
|
var x_31_phi : bool;
|
|
let x_30 : bool = x_30_phi;
|
|
loop {
|
|
var x_52 : vec4<f32>;
|
|
var x_54 : vec4<f32>;
|
|
var x_55_phi : vec4<f32>;
|
|
let x_36 : f32 = x_5.injectionSwitch.y;
|
|
x_31_phi = x_30;
|
|
if ((x_36 > 0.0)) {
|
|
} else {
|
|
break;
|
|
}
|
|
loop {
|
|
let x_46 : f32 = x_5.injectionSwitch.x;
|
|
if ((x_46 > 0.0)) {
|
|
x_51();
|
|
}
|
|
x_54 = (vec4<f32>(1.0, 0.0, 0.0, 1.0) + vec4<f32>(x_46, x_46, x_46, x_46));
|
|
x_55_phi = x_54;
|
|
break;
|
|
}
|
|
let x_55 : vec4<f32> = x_55_phi;
|
|
x_GLF_color = x_55;
|
|
x_31_phi = true;
|
|
break;
|
|
}
|
|
x_31 = x_31_phi;
|
|
if (x_31) {
|
|
break;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
continuing {
|
|
x_30_phi = x_31;
|
|
}
|
|
}
|
|
if (x_31) {
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|