86 lines
1.6 KiB
WebGPU Shading Language
86 lines
1.6 KiB
WebGPU Shading Language
struct buf0 {
|
|
injectionSwitch : vec2<f32>;
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_7 : buf0;
|
|
|
|
var<private> gl_FragCoord : vec4<f32>;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var loop_count : i32;
|
|
loop_count = 0;
|
|
let x_33 : f32 = x_7.injectionSwitch.x;
|
|
let x_35 : f32 = x_7.injectionSwitch.y;
|
|
let x_36 : bool = (x_33 > x_35);
|
|
if (x_36) {
|
|
return;
|
|
}
|
|
let x_40 : f32 = gl_FragCoord.x;
|
|
let x_41 : bool = (x_40 < 0.0);
|
|
loop {
|
|
let x_43 : i32 = loop_count;
|
|
if ((x_43 < 100)) {
|
|
} else {
|
|
break;
|
|
}
|
|
if (x_36) {
|
|
break;
|
|
}
|
|
if (x_36) {
|
|
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
|
} else {
|
|
if (x_41) {
|
|
return;
|
|
}
|
|
}
|
|
if (x_36) {
|
|
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
if (x_36) {
|
|
return;
|
|
}
|
|
if (x_41) {
|
|
loop {
|
|
let x_63 : i32 = loop_count;
|
|
if ((x_63 < 100)) {
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
continuing {
|
|
let x_67 : i32 = loop_count;
|
|
loop_count = (x_67 + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
continuing {
|
|
let x_69 : i32 = loop_count;
|
|
loop_count = (x_69 + 1);
|
|
}
|
|
}
|
|
let x_71 : i32 = loop_count;
|
|
if ((x_71 >= 100)) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|