dawn-cmake/test/tint/builtins/gen/literal/fract/eb38ce.wgsl.expected.wgsl

22 lines
290 B
WebGPU Shading Language

enable f16;
fn fract_eb38ce() {
var res : f16 = fract(f16());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fract_eb38ce();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fract_eb38ce();
}
@compute @workgroup_size(1)
fn compute_main() {
fract_eb38ce();
}