dawn-cmake/test/tint/builtins/gen/literal/firstLeadingBit/c1f940.wgsl.expected.glsl

95 lines
2.8 KiB
GLSL

#version 310 es
ivec4 tint_first_leading_bit(ivec4 v) {
uvec4 x = mix(uvec4(v), uvec4(~(v)), lessThan(v, ivec4(0)));
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_c1f940() {
ivec4 res = tint_first_leading_bit(ivec4(0));
}
vec4 vertex_main() {
firstLeadingBit_c1f940();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec4 tint_first_leading_bit(ivec4 v) {
uvec4 x = mix(uvec4(v), uvec4(~(v)), lessThan(v, ivec4(0)));
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_c1f940() {
ivec4 res = tint_first_leading_bit(ivec4(0));
}
void fragment_main() {
firstLeadingBit_c1f940();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec4 tint_first_leading_bit(ivec4 v) {
uvec4 x = mix(uvec4(v), uvec4(~(v)), lessThan(v, ivec4(0)));
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_c1f940() {
ivec4 res = tint_first_leading_bit(ivec4(0));
}
void compute_main() {
firstLeadingBit_c1f940();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}