mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-13 19:01:24 +00:00
BUG=dawn:22 Change-Id: Iff5465ad7a9456f9c6b2ee380af748b3afc129b7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12741 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
209 lines
7.2 KiB
C++
209 lines
7.2 KiB
C++
// Copyright 2019 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/unittests/validation/ValidationTest.h"
|
|
|
|
#include "utils/WGPUHelpers.h"
|
|
|
|
class DebugMarkerValidationTest : public ValidationTest {};
|
|
|
|
// Correct usage of debug markers should succeed in render pass.
|
|
TEST_F(DebugMarkerValidationTest, RenderSuccess) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.InsertDebugMarker("Marker");
|
|
pass.PopDebugGroup();
|
|
pass.PopDebugGroup();
|
|
pass.EndPass();
|
|
}
|
|
|
|
encoder.Finish();
|
|
}
|
|
|
|
// A PushDebugGroup call without a following PopDebugGroup produces an error in render pass.
|
|
TEST_F(DebugMarkerValidationTest, RenderUnbalancedPush) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.InsertDebugMarker("Marker");
|
|
pass.PopDebugGroup();
|
|
pass.EndPass();
|
|
}
|
|
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// A PopDebugGroup call without a preceding PushDebugGroup produces an error in render pass.
|
|
TEST_F(DebugMarkerValidationTest, RenderUnbalancedPop) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.InsertDebugMarker("Marker");
|
|
pass.PopDebugGroup();
|
|
pass.PopDebugGroup();
|
|
pass.EndPass();
|
|
}
|
|
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// Correct usage of debug markers should succeed in compute pass.
|
|
TEST_F(DebugMarkerValidationTest, ComputeSuccess) {
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.InsertDebugMarker("Marker");
|
|
pass.PopDebugGroup();
|
|
pass.PopDebugGroup();
|
|
pass.EndPass();
|
|
}
|
|
|
|
encoder.Finish();
|
|
}
|
|
|
|
// A PushDebugGroup call without a following PopDebugGroup produces an error in compute pass.
|
|
TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPush) {
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.InsertDebugMarker("Marker");
|
|
pass.PopDebugGroup();
|
|
pass.EndPass();
|
|
}
|
|
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// A PopDebugGroup call without a preceding PushDebugGroup produces an error in compute pass.
|
|
TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPop) {
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.InsertDebugMarker("Marker");
|
|
pass.PopDebugGroup();
|
|
pass.PopDebugGroup();
|
|
pass.EndPass();
|
|
}
|
|
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// Correct usage of debug markers should succeed in command encoder.
|
|
TEST_F(DebugMarkerValidationTest, CommandEncoderSuccess) {
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.PushDebugGroup("Event Start");
|
|
encoder.PushDebugGroup("Event Start");
|
|
encoder.InsertDebugMarker("Marker");
|
|
encoder.PopDebugGroup();
|
|
encoder.PopDebugGroup();
|
|
encoder.Finish();
|
|
}
|
|
|
|
// A PushDebugGroup call without a following PopDebugGroup produces an error in command encoder.
|
|
TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPush) {
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.PushDebugGroup("Event Start");
|
|
encoder.PushDebugGroup("Event Start");
|
|
encoder.InsertDebugMarker("Marker");
|
|
encoder.PopDebugGroup();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// A PopDebugGroup call without a preceding PushDebugGroup produces an error in command encoder.
|
|
TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPop) {
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.PushDebugGroup("Event Start");
|
|
encoder.InsertDebugMarker("Marker");
|
|
encoder.PopDebugGroup();
|
|
encoder.PopDebugGroup();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// It is possible to nested pushes in a compute pass in a command encoder.
|
|
TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoder) {
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.PushDebugGroup("Event Start");
|
|
{
|
|
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.InsertDebugMarker("Marker");
|
|
pass.PopDebugGroup();
|
|
pass.EndPass();
|
|
}
|
|
encoder.PopDebugGroup();
|
|
encoder.Finish();
|
|
}
|
|
|
|
// Command encoder and compute pass pushes must be balanced independently.
|
|
TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoderIndependent) {
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.PushDebugGroup("Event Start");
|
|
{
|
|
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
|
pass.InsertDebugMarker("Marker");
|
|
pass.PopDebugGroup();
|
|
pass.EndPass();
|
|
}
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// It is possible to nested pushes in a render pass in a command encoder.
|
|
TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoder) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.PushDebugGroup("Event Start");
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.PushDebugGroup("Event Start");
|
|
pass.InsertDebugMarker("Marker");
|
|
pass.PopDebugGroup();
|
|
pass.EndPass();
|
|
}
|
|
encoder.PopDebugGroup();
|
|
encoder.Finish();
|
|
}
|
|
|
|
// Command encoder and render pass pushes must be balanced independently.
|
|
TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoderIndependent) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.PushDebugGroup("Event Start");
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.InsertDebugMarker("Marker");
|
|
pass.PopDebugGroup();
|
|
pass.EndPass();
|
|
}
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|